Elementary Go Series 1: In the Beginning
By Ishigure Ikuro, engl., 151 pages
This book is not about a general introduction in the game of Go, but it is a book about the opening of the game, the so called Fuseki. The first chapter makes one familiar with the meaning of standard moves (for instance the 3-4-Point, the 3-3-Point, the extension to the side, the pincer and the invasion). The second chapter introduces more challenging concepts as for instance "thickness", the third chapter contains ten problems.
Elementary Go Series 2: 38 Basic Joseki
By Kosugi/Davies, engl. 243 pages
This book introduces the 38 most common Joseki and there main variations. The author also tries to explain the reason for choosing a certain Joseki. This book is very adequate for the start in the expanded study of Joseki!
Elementary Go Series 3: Tesuji
By James Davies, engl., 198 pages
This book introduce the technic of Tesuji. A Tesuji is the tactical best move in a local position. The first chapter deals with (pre-)calculation and the evaluation of tactical situations. The following fourteen chapters introduce different categories of Tesuji, worked out practically with the help of problems. In the last chapter the learned is tested with several difficult problems.
Elementary Go Series 4: Life and Death
By James Davies, engl., 157 pages
This book wants to show how to play in Life-and-Death-Situations. Each chapter deals with specified shape, that is on the border of life and death, and clarifies when a shape is alive and when it is death. In each chapter the learned is deepened with the help of problems.
Elementary Go Series 5: Attack and Defense
By Ishida/Davies, engl., 249 pages
This book introduces the middle game theory. The single chapters deal with territory and power, attacking strategy, attacking moves, defense, forcing- and inducing move, the reduction and invasion as well as the Ko-fight. Herewith an introduction is given in all important aspects of the middle game that need to be considered.
Elementary Go Series 6: Endgame
By Ogawa/Davies, engl., 211 pages
The different chapters in this book introduce counting, endgame Tesuji, and the macro endgame. Following is herewith communicated: The theory behind the endgame and specific Tesuji, so as to get the most points in a situation.
Elementary Go Series 7: Handicap Go
By Nahahara Yoshiaki and Richard Bozulich, engl., 205 pages.
In the first chapter the authors introduce 20 principles that should be known inside out and be taken to heart, in the second chapter a "Sure-Win-Strategy" is introduced, that in medium term should increase the winning rate of handicap games, in the third chapter the handicap game is shown from the white-players point of view, in the fourth chapter four handicap games are shown and analysed in detail and in the fifth and closing chapter 38 problems to the theme handicap are presented.
This book is just as well recommendable as are the others from the Elementary Go Series!