By Kim Sung-Rae, english, 176 pages
The Speed-Baduk-Serie should in first line be seen as schoolmaterial for Go lessons and is in the original version among Go beginners in Korea just as beloved as among Go teachers. All volumes have simple texts and contain plenty of problems and challenges, with whose help the student playfully is made familiar with the tactical and strategic basics of Go (Korean: Baduk). The also available solution booklets make it possible to use this series for selfstudy. Per three volumes inclusive solution booklet a reduced package price can be offered.
Volume 4: In this volume is dealt with following themes: After the Atari (Dansu), connection, cutting and blocking, Sente and Gote, How to save keystones?, throw in, squeeze, life and death, good and bad shape, Tesuji (Maek), opening, how to keep territory?
Volume 5: In this volume following themes from volume 4 are deepend: after the Atari (Dansu), connection, cutting and blocking, race for life and death, throw in, how to recognize important stones, who has the initiative?, life and death, size, opening, endgame
Volume 6: In this volume following themes are dealt with respectively deepend out from the volumes 4 and 5: After the double Atari (Dansu), handling Sente, squeeze, lose ladders, race for life and death, cutting and blocking, Haengma (flow of the game), life and death, important moves and necessary moves, size, Ko, opening, endgame
Recommended for 20. bis 10. Kyu.